using UnityEngine;using UnityEngine.EventSystems;using UnityEngine.UI;[RequireComponent(typeof(Image))]public class DragMe : MonoBehaviour, IBeginDragHandler, IDragHandler,IEndDragHandler{ public bool dragOnSurfaces = true; public GameObject m_DraggingIcon; private RectTransform m_DraggingPlane; public void OnBeginDrag(PointerEventData eventData) { var canvas = FindInParents
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